Flood Fill
Filled connected pixel given position and color.
Node Data | |
---|---|
GenerateArray | |
Display name | |
Flood Fill | |
Internal name | |
Node_Flood_Fill | |
Inheritances | |
node | |
node_processor | |
node_flood_fill | |
Inputs | |
node_flood_fill | |
surface |
Surface In |
surface |
Mask |
float |
Mix |
bool |
Active |
vec2 |
Position |
color |
Colors |
float |
Threshold |
bool |
Diagonal |
enum |
Blend |
Outputs | |
node_flood_fill | |
surface |
Surface Out |
Attributes | |
node_flood_fill | |
Fill iteration |
Flood fill node fill a region with the same color with a new color. That region is based on a single points. If you want to map all regions with new colors, you can use Region Fill node.
Properties
Position
Position of a pixel in the region to fill.
Threshold
Threshold of the color difference to ber consider the same region.
Colors
Color to fill to.
Diagonal
Whether to fill diagonal pixel.
Blend
Blending mode between the original and the filled color.